Super mario kart psp iso download11/13/2022 ![]() ![]() You can see it by pressing L, R, L, R, X, Y, X, Y, Z once it gives you options after the race. Replace the Flash decoder with another one that doesn't use Flash.Ī Japanese contest code can be seen in all versions of the game in Time Trials. GameCube Controller TextureĪn unused texture that would have been used for the controller in the Nintendo GameCube Stage. The message is also in English across all releases. The game uses a bfn font file to give out a 'Thank you' message in the ending, making this graphic version unused. Placeholder Trophies found at courseselect.arc/timg. This is also notable for being the only course logo image to be included within the files for the course it belongs to. Note that Peach's hair is down, as opposed to tied up in a ponytail as it is in the final game. The most interesting thing in the pack, however, is this early version of the course's logo. Strangely, it follows the mini-map naming convention, with the name award_map. However, like the unused course map above, this one is twice the size of the final mini-maps, and is rotated 180º compared to the final Peach Beach mini-map. Pressing the D Pad Up/Down will enable the debug camera on the first controller.īeing as the awards ceremony takes place on a copy of Peach Beach, the files for it also contain a mini-map of the course. The debug camera can be controlled with a second controller plugged into port 2. According to the list, there were a total of 27 test maps, from Test1 to Test27. ![]() Internally referenced in the game's code is something named TestMap. The music track ids further help this theory, where the id of Mini3 (Block City) is 0x36, the id of Mini5 (Tilt-A-Kart) is 0x38, and the id of Mini7 is 0x3A: thus, rendering 0x37 and 0x39 unused. The 2 stage ids that are not used in the final are Mini4 and Mini6. These numbers range from 1 to 8, meaning that there was originally going to be 8 stages, but in the final game there were only 6. The internal course folders for the battle stages are marked as MiniX, where X is the battle stage number. ![]() ![]()
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